Moving Screen Tutorial

How to make a simple one text moving screen.

by ComputercoreMFNew2

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Introduction

When you play games, such as Flood Escape 2, Pet Escape, or many other games. You

might notice some moving screens, and you might wonder how do they work or what

do you need ot make it work. In this tutorial, we will teach you how to create

a moving screen.

Materials and More Information

You might know where it is created, if you don't, it is created in StarterGui.

StarterGui is a folder where you can make GUIs and place it on a screen. But

remember, it is not SurfaceGui stuff. It only works on Workspace, not on

StarterGui. These are the stuff you would need to create one. Also, remember

NOT to use the regular script. The regular script is only for Workspace. Use

the local script.

• ScreenGui (Screen that is used in StarterGUI)

• Local Script (To begin your moving screen)

• Frame (Decoration, or to begin your scripting)

Other Materials you may want:

• Imagelabel

• Imagebutton

• TextLabel

• Textbox

• Textbutton

• Many other you want.

Before You Script

! WARNING !

Don't start scripting, yet! You need to add your stuff first. Follow these

instructions before you begin scripting.

Step 1:

Make sure your ScreenGUI is in StarterGUI.

Step 2:

Add the Frame inside ScreenGUI, you should see a white frame. Then, decorate

it to however you want it to be.

Step 3:

Then, add anything you want to be inside. Remember to add your local script into

the frame.

Step 4:

Begin the coding script area. Choose the thing that you have inside.

Code

Moving Frame: 1

script.Parent:TweenPosition(UDIm2.new(?,?,?,?))
wait(?)
script.Parent:TweenPosition(UDIm2.new(?,?,?,?))
wait(?)

1st line: Begins the moving, the frame would be hidden. This line will make

frame visible.

Remember to add a number on: ?

2nd line: Waits.

Remember to add a number on: ?

3rd line: Restarts the moving, it makes it hidden. This line will move it to

unreveal the frame. This can be used for any frame: Example

script.Parent.AAAAA:TweenPosition(UDIm2.new(0,0,0,0))
wait(3)
script.Parent.AAAAA:TweenPosition(UDIm2.new(0,0,0,250))
script.Parent.Screen:TweenPosition(UDIm2.new(0,0,0,100)
wait(5)
script.Parent.AAAAA:TweenPosition(UDIm2.new(1,0,0,0))
script.Parent.Screen:TweenPosition(UDIm2.new(0,0,-1,0))

Or it can be used all at once:

Example:

script.Parent.First:TweenPosition(UDIm2.new(0,0,0,0)))
script.Parent.Second:TweenPosition(UDIm2.new(0,10,0,100))
wait(5)
script.Parent.First:TweenPosition(UDIm2.new(1,0,0,0))
script.Parent.Second:TweenPosition(UDIm2.new(0,0,-1,0))

Also, you don't need to move everything. Since the things you want to add is

inside your frame, all you need to do is move your frame.

BUT MAKE SURE:

Your frame must be sized: 1,0,1,0

Here's a example of a frame only:

script.Parent:TweenPosition(UDIm2.new(0,0,0,0)) -- You did do this, but this moves the screens that you placed inside.
wait(3)
script.Parent:TweenPosition(UDIm2.new(0,0,-1,0))

Moving Text In Screen: 2

Not only you can just move a frame, you can move a text inside of a frame, or

you don't need a frame!

The code is:

script.Parent.Textlabel:TweenPosition(UDIm2.new(?,?,?,?))
wait(?)
script.Parent.Textlabel:TweenPosition(UDIm2.new(?,?,?,?))
wait(?)

This first code is supposed to be text only, but this next code will be text

inside a frame.

script.Parent.Frame:TweenPosition(UDIm2.new(?,?,?,?))
script.Parent.TextLabel:TweenPosition(UDIm2.new(?,?,?,?))
wait(?)
script.Parent.Frame:TweenPosition(UDIm2.new(?,?,?,?))
script.Parent.TextLabel:TweenPosition(UDIm2.new(?,?,?,?))
wait(?)

Again, remember to put numbers in the ? spot.

Examples

1 - A basic moving script