Hello, I'll teach you about pcall and xpcall, It's very interesting and something very useful for any developer.
pcall - protected call gets a function as It's argument, and runs it on 'protected' mode, which means any errors inside the function will not be propagated, pcall will catch the error and return a status code, the first returned argument will be a boolean, meaning if it did error or not ( true if it didn't error and false if it did ) and the second argument depends on the first, if it did error then the second argument will be the error message and if it didn't, It'll be what the function returned. Examples:
local sucess, msg = pcall(function() if "worked" == "worked" then -- is true return "Hey it worked" end error("It isn't the same") -- will not error end) print ("sucess = ",sucess) print ("message = ",msg) -- this prints: -- sucess = true (means it didn't error) -- message = "Hey it worked" (what the function returned)
Now if the pcall errors:
local sucess, msg = pcall(function() if "worked" == "orked" -- is false return "Hey it worked" end error("It isn't the same") -- will error end) print("sucess = ",sucess) print("message = ",msg) -- this prints: -- sucess = false (means it did error) -- and msg is the error message. (It isn't the same)
this is very useful so your whole script / game doesn't get interrupted because of some error, or for things like datastores to prevent data loss.
xpcall works the same way as pcall but it actually lets you control the error handler, means you can change the error message etc, by passing a second function argument as callback. It'll return the same error message like pcall but as an argument to that function, example:
local sucess, msg = xpcall(function() e("E doesn't exist which will error") end, function (err) -- err is the error message print("Error message:", err) return ("Errored D:") end) print ("sucess = ", sucess) print ("Msg = ", msg) -- this prints: -- Error Message: attempt to call global 'e' (a nil value) -- sucess = false (because it did error) -- Msg = Errored D: (what returned from xpcall)
so you can do whatever you want with the error handler. Notice: You cannot yield xpcall.
This is basically it, this is my first tutorial so yeah, thanks for reading and hope you learned something new! :D